Rebuilding Heroes of Might and Magic: Hero Movement Animation and bugs.
In this episode, we work on the hero movement system and finally get our Sorceress running around the "Claw" level. 🐉 We put the new animation system to the test, implementing fog of war logic, 8-directional movement via numpad controls, and sprite animation frames. While the fog of war works surprisingly well, we uncover several critical bugs that need patching, including heroes spawning in the wrong tiles and fixed resources appearing as generic wood instead of their specific types (Mercury, Ore, Gems, etc.). Join me as I collaborate with an AI coding assistant to debug map file structures, analyze ICN layer indices, and fix resource mapping logic. We also implemented the windows 95 cheat code 101495 to verify map rendering and discuss the "vibe coding" workflow of using AI. In this video: Hero Movement Animation: Testing sprite frames and directional mirroring. Fog of War: Initial implementation and corner case testing. Bug Hunting: Fixing hero spawn positions and mismatched flag colors. Resource Mapping: Reverse engineering map tile data (Layer 1 vs. Layer 2 indices). AI Integration: Using LLMs to generate patches and locate code issues.
Année
2026
IMDb
0
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