DOTA2 Workshop Tutorial 2 - Making a workshop mod
This is my second tutorial about DOTA2 modelling with blender. In this tutorial i use Blender and Photoshop (and DOTA2). It took me a looong time to fix all the editing but i'm finally done! In this tutorial i cover all the steps to make a DOTA2 workshop submission after you've finished your 3D model. I cover the UV Mapping, Texturing, Masking (mask1, mask2, normal), the bone binding (parent the item to a bone) and submitting. Here is the link to Pudge's official valve files: http://www.dota2.com/workshop/requirements/Pudge I hope you'll enjoy it, learn of it and see this useful! If you have any problems or wonder anything then feel free to ask! I will answer as soon as possible. Have a nice time modelling! Cya! :)
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2012
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