Ripping 3D models from Pokémon X/Y [Tutorial]
This tutorial shows you how to rip 3D models from Pokémon X/Y using pk3DS and Ohana3DS and importing them into Blender Edit 1: it turns out most overworld models are actually in folder a/0/4/1 (thanks @sheepishly6942). So if you're looking for overworld stuff (like the map terrain), that's probably where it'll be. There are no textures in a/0/4/1 though, so for those you'll still need a/0/1/3. Edit 2: a few models that cannot be opened by Ohana3DS require a tool called CTR Studio to be viewed (I noted in the pastebin which ones). To view a file in CTR Studio, just drag the folder into the window of the programme. Thanks @ITGKrosis for letting me know. https://github.com/MapStudioProject/CTR-Studio pk3DS https://projectpokemon.org/home/forums/topic/34377-pk3ds-pok%C3%A9mon-3ds-rom-editor-and-randomizer/ SPICA - Model viewer & exporter https://github.com/gdkchan/SPICA I found this one a while after publishing this video. Probably the best option, but can't always open every model, so I'd recommend using it in tandem with Ohana. Ohana3DS Rebirth https://gbatemp.net/threads/wip-ohana3ds-tool.392576/ Ohana3DS (old version) https://gbatemp.net/download/sharing-not-by-me-ohana3ds-non-rebirth.35449/ X/Y folder contents (Pastebin by Kaphotics, Magical, Zhorken) http://web.archive.org/web/20230327045502/https://pastebin.com/QNCz7Avh https://pastebin.com/QNCz7Avh (This pastebin was removed, use archive link) X/Y folder contents (Pastebin by me) https://pastebin.com/n6Y3dBa6
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